Football Manager adds new twist:
time-saving
Football Manager 2013, announced yesterday by Sports Interactive and SEGA, marks "a seismic shift in the development of the best-selling series", say the developers, including a simplified way to manage their club and focus more on taking their team to the top.
In addition to offering an array of improvements and
enhancements over its predecessors, the new release also incorporates a series
of radical changes and new game modes.
Perhaps the most noteworthy of these is the introduction of the
all-new Classic mode… or ‘FMC’ as it’s become known within Sports Interactive.
FMC offers, for the first time in Football Manager's long and successful
history, an alternative, less time-consuming way for players to approach the
game. The new mode simplifies the way players manage their club and allows them
to focus on the nuts and bolts of taking their team to the top.
“The introduction of FMC is a major step forward in Football
Manager’s evolution,” says Sports Interactive’s Studio Director Miles Jacobson.
“In recent years it’s become clear that there’s a large group of people who
would like to play Football Manager, but simply can’t devote the time required
to get the most out of the game – in fact, now that they have families and
other commitments, even some members of the SI team have found themselves in
this position. We decided, therefore, to try to find a way to accommodate
players with limited free time, without significantly diluting the experience.
We believe that FMC achieves this beautifully.
“I would, however, like to stress to our many, many fans around
the world that the introduction of FMC will not impact in any way on the game
that they’ve come to know and love. For those who still want the full,
‘hands-on’ experience, FM13 offers exactly what they’re looking for – a bigger,
better and even more immersive version of the world's greatest football
management simulation.”
As well as streamlining the manager’s role – to the point where
a full season can be played out in eight to 10 hours – FMC also offers its
players two distinct ways to play; they can either embark on an open-ended
career or test their mettle in the new Challenge mode.
In Challenge mode the player faces a particular scenario which
is designed to test his or her management skills over a set period of time –
usually half a season. The challenges replicate a variety of real world
circumstances… is it possible to achieve success with a squad consisting
entirely of kids, for example, or can a team that’s bottom of the table on
Christmas Day be saved from relegation by the end of the season?
Challenge mode was first introduced to Football Manager in
Football Manager Handheld 2012 (for iPhone and Android) and proved so popular
that it has been incorporated into the PC and Mac game. FM13 will ship with
five challenges included, while more will be made available throughout the
year, depending on the level of demand from players around the world.
Alongside Challenge mode, FMC also incorporates a number of
‘unlockable’ features which, if used, make the game a little easier to play –
managers can remove the need for work permits, for example, or add a few
million to their transfer budget. Players can ‘earn’ some of these unlockables
by reaching in-game milestones, while all are available to purchase if the
player chooses to do so.
FM13 also sees the introduction of a range of all-new features
and significant enhancements to some of the game’s existing elements. Some of
the highlights include:
- Improved 3D match engine
Perhaps the most visible enhancements
to FM13 will be those that have been made to the 3D match engine. In this
year’s release, everything on and around the pitch will look more realistic;
from the stadiums and crowds through the players’ movements and the way the
ball moves through the air. A variety of new and improved animations give
matches a more realistic feel, while a revamp of the camera system makes the
matchday experience more ‘televisual’. These visual enhancements are
underpinned by a dramatic improvement in the match engine’s artificial
intelligence system.
- New staff roles
FM13 sees a significant restructure of
the manager’s backroom staff and a revamp of their roles. This includes the
introduction of a Director of Football who will (if required) take on some of
the manager’s workload, such as contract negotiations or the disposal of
unwanted players.
In addition, the number of specialist
coaches has increased and the manager has greater flexibility to choose which
coaches to seek advice from and when to do this, as well as more specialised
coaches and the ability to improve coach’s skills as they qualify for their
coaching badges.
- Improved media interaction
The interaction between the manager and
the media has been revamped. One significant aspect of this is that managers
can now adopt different tones when dealing with the press – choosing between a
number of moods ranging from ‘calm’ to ‘aggressive’.
- Network game
FM13 sees a huge revamp of the
multi-player game, which now makes full use of the Steam system’s network
functionality, allowing players to set up and enjoy games against other
managers far more easily than before. The improved network game also includes a
number of bespoke, one-off league and cup options alongside the standard career
version, including one mode which allows the player to take the team that he or
she has built and developed in their single-player game and test it in the
multi-player environment.
- Worldwide leaderboards
FM13’s deeper integration with Steam also
sees the introduction of worldwide leaderboards which means, for the first
time, that players can see exactly where they stand compared to their fellow
managers across the globe. In addition to the full global ranking ladder, there
will also be a number of individual leaderboards covering the game’s different
modes and every playable nation and division. The leaderboards use a
sophisticated scoring system that takes into account a variety of factors
including the level a manager chooses to compete at, his or her club’s
financial performance and even their in-game wages – making the new manager
contract negotiation feature a really important addition to the game.
- User interface
FM13 boasts a new interface and skin
for ‘career’ mode, and a fresh new look for ‘classic’ mode, as well as lots of
work on navigation, an animated interface and a new search system means that
whichever mode you go for, FM13 will be the easiest to use and best-looking
game in the series to date.
- Enhanced training
In FM13 managers will have the ability
to go deeper into their team’s training and choose a schedule that suits their
needs. Training is now managed through a simplified overview panel which
combines general coaching with more detailed preparation. Managers can now choose
where they want to focus their team’s training, whether that is on more general
routines or in preparing for specific matches.
- Realistic tax regimes
One of the major factors which
influences real world footballers when they come to choose which club to sign
for is the different level of tax which is payable from one country to another.
This is now reflected in FM13, which includes up-to-date tax regimes for each
of its featured countries – something which the in-game footballers will take
into account when deciding which club to join.
Football Manager 2013 will be published by SEGA for Windows PC
and Mac before Christmas 2012. Many of the game’s 900-plus new and enhanced
features will be outlined in a series of video blogs which will be released over
the coming weeks. Check outwww.footballmanager.com to find out more.
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time-saving'
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