How apps ate computing
Mobile apps are innumerable and integrated into almost all aspects of our daily lives. They have already changed computing in staggering ways, but there’s room for more innovation on a similar scale, says WESLEY LYNCH OF Realmdigital.
It’s hard to imagine now, but in the beginning
there was the candy-bar phone. On it, the only things resembling apps were
Calculator, Snake and a soccer thing.
Then there were the early smartphones. They
were cool because you could connect to the Internet, do basic office tasks and
try out the first rudimentary apps. We chose phones because they featured Facebook, WiFi, Bluetooth, GPS or FM radio.
After that came the current generation of
smartphones – the BlackBerrys and iPhones and Androids – all gathering cult
followings with iconic designs, hardware innovation and a sizeable collection
of apps.
But gradually, the apps proliferated and got
more exciting, finally taking on greater significance than the hardware itself.
Helped by the success of Android tablets and the broad adoption of iTunes-like
content distribution channels, apps became a content and computing platform of
their own, existing independently from phone and tablet hardware.
Whereas before we were beholden to the device
maker to choose what apps we could have, mobile consumers today enjoy a far
more customisable experience. Two identical phones purchased by two different
people can over time become vastly different instruments in the hands of their
owners, depending solely on their choice of apps.
Hardware responses
Thus apps have become a threat to mobile
hardware. Device manufacturers have responded in various ways, which has
influenced the fate of devices on the whole.
A case in point is the goings-on of the
current month. September is smartphone month, with announcements from Samsung,
Apple, Motorola and Nokia, but the following remarks have significance for
tablets too.
Apple, the leading smart device manufacturer,
may have missed a crucial trick when it failed to include near-field
communications with iOS 6 in its recent iPhone 5 launch. NFC would have enabled
Apple users, at least, to make payments to each other. As a result all sorts of
wags are saying smartphones are becoming boring. And it happened
overnight. In the blink of an eye, Apple appears to be under pressure to
innovate again or lose its star power.
The jury is out whether the Android community can take the game away
from Apple with great phones like the Samsung Galaxy S3, the Nokia Lumia 920 or
the HTC One X. But even with innovation, hardware remains under threat.
Sometimes hardware is not enough
The common threat to these platforms, and the
secret to their continued relevance – is apps. Apps are the new seats of
innovation, and as they continue to proliferate and blaze new trails, they will
find the appropriate hardware platforms and drag them along in their wake.
The best-case scenario for phone and tablet
makers is to seek continued relevance in broad computing and communications
tasks, as increasingly diverse hardware platforms take their place around the
app ecosystem.
Or they can pursue restrictive business models
and seek to protect their existing revenue stream, thus risking total
irrelevance, or depend on unstinting innovation, and retain limited niche
importance as other, more purpose-suited hardware, increasingly edges them out.
Stay close to the apps
The cautionary tale doesn’t end there. New
hardware platforms, for example smart devices such as fridges, TVs, cars,
gaming consoles and the like, would be well advised to note the crucial role of
apps for their uptake.
And other (non-hardware) players in the app
and surrounding ecosystem, like developers, app stores and the mobile and
social networks, can also benefit from support and integration with apps, and
thus ensure they will play a role in the user device personalisation future.
- Hardware vendors and
app stores must not restrict users’ access to apps – their role is to manage,
reward, quality-control and ultimately foster a strong app ecosystem. The very
innovative among them can even give new direction, such as Google with
augmented reality.
- In addition, hardware
platforms should throw open distribution to mobile networks, which are
increasingly spoilt for choice with the strength of Android.
- Developers must stay
close to the wants, needs, and issues of users, delivering apps on all
platforms. They must seek a basis for global dominance, or risk being a flash
in the pan.
- Mobile networks must
move on from delivering feature phones to incentivising their own developer
ecosystems.
- Social networks must
continue to work on mobile app and customer integration.
It begins with apps
It’s obvious that change in mobility is constant
and shoots off in many directions at once. For now, apps hold all the aces.
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